mkRPG
File List
Here is a list of all documented files with brief descriptions:
src/editor/main.cppLauncher that starts the editor
src/editor/Game/entity.h [code]Definition of the Entity related classes
src/editor/Game/game.h [code]Definition of the Game and World classes
src/editor/Game/gameobject.h [code]Definition of the base class GameObject, and some inherited classes
src/editor/Game/map.h [code]Definition of the Map, Cell and CellType classes
src/editor/Game/mappainter.h [code]Definition of the MapPainter class and other related classes to render maps
src/editor/Game/object.h [code]Definition of the Object related classes
src/editor/Game/typedobject.hxx [code]Definition of some template type-related base classes
src/editor/Game/xmlreader.h [code]Definition of the XmlTree class and other related functions to read XML game's files
src/editor/Game/xmlwritter.h [code]Definition of the XmlWritter class
src/editor/Game/ItemModels/attrtreeitemmodel.h [code]Definition of the model presentation class for parameter and flags as a tree
src/editor/Game/ItemModels/itemmodels.h [code]Definition of some model presentation class
src/editor/Game/ItemModels/mapslistmodel.h [code]Definition of Model/View presentation classes
src/editor/Game/ItemModels/typeitemmodel.h [code]Definition of the presentation classes for "types" Type
src/editor/GUI/editor.h [code]Definition of the Editor class
src/editor/GUI/newgame.h [code]Definition of the NewGame class
src/editor/GUI/options.h [code]Definition of the Options class, and the constants that are used in this class
src/editor/GUI/quietwidgets.h [code]Definition of the editors that does not emit signal when their value is changed by setting directly it
src/editor/GUI/tabacces.h [code]Definition of the TabAcces class
src/editor/GUI/tabbar.h [code]Definition of the TabBar class
src/editor/GUI/Tabs/actiontab.h [code]Definition of the ActionTab class
src/editor/GUI/Tabs/bcolor.h [code]Definition of the BColor class
src/editor/GUI/Tabs/itemdelegates.h [code]Definition of the delegates to render different items in view
src/editor/GUI/Tabs/newgameobject.h [code]Definition of the NewGameObject class
src/editor/GUI/Tabs/objecttab.h [code]Definition of the ObjectTab class
src/editor/GUI/Tabs/tabwidget.h [code]Definition of the TabWidget class
src/editor/GUI/Tabs/treeviews.h [code]Definition of custom tree view classes
src/editor/GUI/Tabs/welcome.h [code]Definition of the Welcome class
src/editor/GUI/Tabs/worldtab.h [code]Definition of the WorldTab class
src/editor/GUI/Tabs/Docks/bdock.h [code]Definition of the BDock class
src/editor/GUI/Tabs/Docks/bdockszone.h [code]Definition of the classes used to render BDock
src/editor/GUI/Tabs/Docks/bdockwidget.h [code]Definition of the BDockWidget class
src/editor/GUI/Tabs/Docks/intertie.h [code]Definition of some usefull classes to manage docks
src/editor/GUI/Tabs/MapTab/celldock.h [code]Definition of the CellDock class
src/editor/GUI/Tabs/MapTab/celltypesdock.h [code]Definition of the CellTypesDock class
src/editor/GUI/Tabs/MapTab/mapdock.h [code]Definition of the MapDock class
src/editor/GUI/Tabs/MapTab/maptab.h [code]Definition of the MapsTab class
src/editor/GUI/Tabs/MapTab/mapviewer.h [code]Definition of the MapViewer class
src/editor/GUI/Tabs/MapTab/selectiondock.h [code]Definition of the SelectionDock class
src/editor/GUI/Tabs/ObjectEditors/celltypeeditor.h [code]Definition of the CellTypeEditor class
src/editor/GUI/Tabs/ObjectEditors/entitytypeeditor.h [code]Definition of the EntityTypeEditor class
src/editor/GUI/Tabs/ObjectEditors/gameobjecteditor.h [code]Definition of the GameObjectEditor class
src/editor/GUI/Tabs/ObjectEditors/mapeditor.h [code]Definition of the MapEditor class
src/editor/GUI/Tabs/ObjectEditors/mapresizedialog.h [code]Definition of the MapResizeDialog class
src/editor/GUI/Tabs/ObjectEditors/objecttypeeditor.h [code]Definition of the ObjectTypeEditor class
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