mkRPG
src/editor/GUI/Tabs/ObjectEditors/gameobjecteditor.h
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00001 #ifndef GAMEOBJECTEDITOR_H
00002 #define GAMEOBJECTEDITOR_H
00003 
00010 #include <QWidget>
00011 #include "Game/game.h"
00012 
00020 class GameObjectEditor : public QWidget
00021 {
00022     Q_OBJECT
00023 public:
00024     explicit GameObjectEditor(QWidget *parent = 0);
00025 
00026 
00027     static GameObjectEditor* editor(GameObject &obj, QWidget *parent = 0);
00028 signals:
00029 
00030 public slots:
00031 
00032 
00033 };
00034 
00035 
00036 
00037 #endif // GAMEOBJECTEDITOR_H
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