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mkRPG
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00001 #ifndef ENTITYTYPEEDITOR_H 00002 #define ENTITYTYPEEDITOR_H 00003 00004 #include "ui_entitytypeeditor.h" 00005 #include "Game/ItemModels/itemmodels.h" 00006 #include "gameobjecteditor.h" 00007 00019 class EntityTypeEditor : public GameObjectEditor, private Ui::EntityTypeEditor 00020 { 00021 Q_OBJECT 00022 00023 public: 00024 explicit EntityTypeEditor(QWidget *parent = 0); 00025 explicit EntityTypeEditor(EntityType &t, QWidget *parent = 0); 00026 00027 void setEntityType(EntityType &o); 00028 00029 private slots: 00030 void on_im_currentIndexChanged(int i); 00031 00032 private: 00033 EntityType *entityType; 00034 ImageListModel *imModel; 00035 }; 00036 00037 #endif // ENTITYTYPEEDITOR_H
1.7.6.1