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mkRPG
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00001 #ifndef OBJECTTYPEEDITOR_H 00002 #define OBJECTTYPEEDITOR_H 00003 00004 #include "ui_objecttypeeditor.h" 00005 #include "Game/ItemModels/itemmodels.h" 00006 #include "gameobjecteditor.h" 00007 00019 class ObjectTypeEditor : public GameObjectEditor, private Ui::ObjectTypeEditor 00020 { 00021 Q_OBJECT 00022 00023 public: 00024 explicit ObjectTypeEditor(QWidget *parent = 0); 00025 explicit ObjectTypeEditor(ObjectType &t, QWidget *parent = 0); 00026 00027 void setObjectType(ObjectType &o); 00028 00029 private slots: 00030 void on_im_currentIndexChanged(int i); 00031 00032 private: 00033 ObjectType *objectType; 00034 ImageListModel *imModel; 00035 }; 00036 00037 #endif // OBJECTTYPEEDITOR_H
1.7.6.1