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~
Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- a -
addChild() :
GameObject
addEmittedAction() :
GameObject
addEvent() :
GameObject
addFlag() :
GameObject
addOrder() :
GameObject
addParam() :
GameObject
addReceivedAction() :
GameObject
addReference() :
GameObject
Adjustable :
BDocksZone
All :
MapPainter
AlwaysVisible :
BDocksZone
ancestor() :
InheritableObject
- b -
BColor() :
BColor
- c -
cell() :
Map
CellBackground :
MapPainter
CellHighlighting :
MapPainter
CellSelection :
MapPainter
child() :
GameObject
children() :
Map
,
GameObject
childrenTouched() :
GameObject
clearPreSelection() :
Map
color :
BColor
colorChanged() :
BColor
confirmPreSelection() :
Map
cooToPt() :
MapPainter
cooToPxl() :
MapPainter
copy() :
GameObject
- d -
descendants() :
GameObjectType
,
Type< T >
- e -
Element :
MapPainter
events() :
GameObject
,
InheritableObject
eventTree() :
InheritableObject
EventType :
Event
- f -
filter() :
GameObject
Fixed :
BDocksZone
flags() :
InheritableObject
,
GameObject
flagTree() :
InheritableObject
- g -
GameObject() :
GameObject
getEvent() :
InheritableObject
,
GameObject
getFlag() :
GameObject
,
InheritableObject
getGame() :
GameObject
getOrder() :
GameObject
,
InheritableObject
getParam() :
GameObject
,
InheritableObject
getParamMax() :
InheritableObject
,
GameObject
getParamMin() :
GameObject
,
InheritableObject
Grid :
MapPainter
- h -
hasAncestor() :
InheritableObject
hasEvent() :
GameObject
,
InheritableObject
hasFlag() :
GameObject
,
InheritableObject
hasHighlightedCell() :
MapPainter
hasOrder() :
InheritableObject
,
GameObject
hasParam() :
InheritableObject
,
GameObject
highlightedCell() :
MapPainter
- i -
ident() :
GameObject
indToPt() :
MapPainter
init() :
GameObject
isAdjustable() :
Options
isCell() :
MapPainter
isEditable() :
GameObjectInventory
,
GameObject
,
DefaultTypes
,
GameObjectList< Type >
isInheritedEvent() :
InheritableObject
isInheritedFlag() :
InheritableObject
isInheritedOrder() :
InheritableObject
isInheritedParam() :
InheritableObject
isRedefiniedFlag() :
InheritableObject
isRedefiniedParam() :
InheritableObject
isValid() :
Image
,
GameObject
- l -
lastChildrenEdition() :
GameObject
lastEdition() :
GameObject
lastInternalEdition() :
GameObject
load() :
Options
- m -
MapPainter() :
MapPainter
mapSizeChanged() :
MapPainter
move() :
MapPainter
- n -
name :
BColor
,
GameObject
,
BColor
nameChanged() :
BColor
Nothing :
MapPainter
- o -
object() :
Game
Objects :
MapPainter
options() :
Options
orders() :
InheritableObject
,
GameObject
orderTree() :
InheritableObject
OrderType :
Order
- p -
paint() :
MapPainter
params() :
GameObject
,
InheritableObject
paramTree() :
InheritableObject
parent() :
GameObject
PencilSelection :
MapViewer
preSelectedCellColor() :
MapPainter
properEvents() :
InheritableObject
properFlags() :
InheritableObject
properOrders() :
InheritableObject
properParams() :
InheritableObject
ptToCoo() :
MapPainter
ptToPxl() :
MapPainter
pxlToCoo() :
MapPainter
pxlToPt() :
MapPainter
- r -
RectangleSelection :
MapViewer
RegionSelection :
MapViewer
reinitialise() :
Options
removeChild() :
GameObject
removeEmittedAction() :
GameObject
removeEvent() :
GameObject
removeFlag() :
GameObject
removeOrder() :
GameObject
removeParam() :
GameObject
removeReceivedAction() :
GameObject
removeReference() :
GameObject
renameEvent() :
GameObject
renameFlag() :
GameObject
renameOrder() :
GameObject
renameParam() :
GameObject
render() :
MapPainter
resize() :
MapPainter
- s -
save() :
Options
scale() :
MapPainter
ScrollBarMode :
BDocksZone
selectAll() :
Map
selectedCellColor() :
MapPainter
SelectionMode :
MapViewer
setAdjustable() :
Options
setColor() :
BColor
setColorQuiet() :
BColor
setDefault() :
Options
setFlag() :
GameObject
setHighlightedCell() :
MapPainter
setMap() :
MapPainter
setName() :
BColor
,
GameObject
setNameQuiet() :
BColor
setPaintedElement() :
MapPainter
setPaintedElements() :
MapPainter
setParam() :
GameObject
,
InheritableObject
setParamDomain() :
GameObject
setParamMax() :
GameObject
setParamMin() :
GameObject
setParent() :
GameObject
setPreSelectedCellColor() :
MapPainter
setScale() :
MapPainter
setScaleDomain() :
MapPainter
setSelectedCellColor() :
MapPainter
setViewCenter() :
MapPainter
setViewCenterQuiet() :
MapPainter
size() :
MapPainter
- t -
touch() :
GameObject
- u -
unSelectAll() :
Map
- v -
viewCenter() :
MapPainter
viewCenterChanged() :
MapPainter
virtualSize() :
MapPainter
- z -
zoom() :
MapPainter
- ~ -
~GameObject() :
GameObject
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