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mkRPG
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The GameObjectType class represents types of gameobjects that can be inherited and will be used in TypedObject. More...
#include <gameobject.h>
Public Member Functions | |
| const QList< GameObjectType * > & | descendants () const |
Protected Member Functions | |
| GameObjectType (DefaultTypes &parent) | |
| GameObjectType (GameObjectType &ancestor) | |
The GameObjectType class represents types of gameobjects that can be inherited and will be used in TypedObject.
| const QList< GameObjectType * > & GameObjectType::descendants | ( | ) | const |
Returns the list of types that inherite from the current instance.
Reimplemented in Type< T >, Type< ObjectType >, Type< EntityType >, Type< CellType >, and Type< MapType >.
1.7.6.1