mkRPG
Public Member Functions
Action Class Reference

The Action class describes a game Action, which if the basal part to enable animated games. More...

#include <gameobject.h>

Public Member Functions

GameObjectemitter () const
void setEmitter (GameObject *emitter)
const QString & event () const
void setEvent (const QString &event)
const QList< QPair< GameObject
*, QString > > & 
receivers () const
void addReceiver (GameObject *receiver, const QString &order)
void removeReceiver (GameObject *receiver)
void removeReceiver (GameObject *receiver, const QString &order)
bool isValid () const

Detailed Description

The Action class describes a game Action, which if the basal part to enable animated games.


The documentation for this class was generated from the following files:
 All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Properties Defines