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mkRPG
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The Action class describes a game Action, which if the basal part to enable animated games. More...
#include <gameobject.h>
Public Member Functions | |
| GameObject * | emitter () const |
| void | setEmitter (GameObject *emitter) |
| const QString & | event () const |
| void | setEvent (const QString &event) |
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const QList< QPair< GameObject *, QString > > & | receivers () const |
| void | addReceiver (GameObject *receiver, const QString &order) |
| void | removeReceiver (GameObject *receiver) |
| void | removeReceiver (GameObject *receiver, const QString &order) |
| bool | isValid () const |
1.7.6.1